But you literally stand still mashing abilities, and rolling out of an AoE every now and then. Had mechanics that you were required to learn. It wouldn’t be bad if the monsters required skill to combat. Because that is, for lack of a better word, stupid. Whoever thought giving BAM’s – Big Ass Monsters – exponentially more HP than we have damage shouldn’t be allowed to design video games. Even for someone with substantially better gear than me, together, monsters took 4 to 6 minutes. Which is the largest waste of time I’ve ever seen. “Go to this max level zone and farm 10 monsters.” To which you think to yourself, “Oh, that doesn’t sound too bad.” Until you get there and realize that even though the quests say “SOLO,” if you opt to tackle them solo. To mix things up, you’re given the option of doing daily Vanguard quests as well. One might find running a single dungeon to be too much of a repetitious, arduous grind – but it gets worse. If they had given us that single digit increase in item level, the point between coming back, and endgame content would be achievable so much easier.īut, that’s essentially how you play catch-up. Thus you’re stuck farming one single dungeon. ![]() Yet somehow doesn’t get you to item level 513. Which you’re immediately gifted, as when you log in they throw a full set of gear at you that gives you absolutely asinine amounts of stats. This dungeon had an item level requirement of 512. On the contrary, we had access to a single dungeon. We hit a point where all that was left was to farm Vanguard quests in the open-world, and queue for dungeons.
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